velocicrafter:

bluecrysto-blog:

amis-amai:

ilikeyoshi:

dickbuttofficial:

killbenedictcumberbatch:

carry-on-my-wayward-butt:

carry-on-my-wayward-butt:

windows 10 is garbage so every time i boot up the computer i have to run command prompt and enter

net.exe stop “Windows Search”

so that the shitty goddamned search/cortana feature that i never fucking use stops running in the background taking up all my fucking disk space

before

after

what the fuck is that seriously what the fuck is making my computer be a fucking piece of shit

@baristaboy try this out dude

@lambylin

y’all didn’t even add a tutorial of how to do this so imma put one right here

1. type in cmd.exe into your windows search and right click on Command Promt search result and select “Run as Administator”.
2. Type/Copypase in 

net.exe stop “Windows Search” and make sure Windows Search is in quotations. It should then respond saying “The Windows Search service is stopping” and then tell you it’s stopped.

This is only a temp fix though, if you want it switched off permanently then do THIS:

1.  Press the Windows key + R at the same time and type in services.msc.

2.  Scroll until you find Windows Search and double click it to enter its Properties window.

3.  Change the Startup type to Disabled. Apply this change and you can exit out.

VOILA, NO MORE TAKEN UP DISK SPACE

Reblog to save a fucking life, FUCK CORTANA.

OMFG

Why is Hawke’s house so small?

mikkeneko:

Was ruminating (for various reasons) on the size of Hawke’s house in the game. It’s described as the Amell estate,  and various background codeces describe the Amell family as being a fairly major noble house in Kirkwall before their fall from grace – major enough that they were contenders to be Viscount, among other things.

Yet the part of the house that Hawke inhabits from the second act onwards is honestly… pretty small. You’ve got an entrance hall of pretty small size, a moderate living room, an upstairs area about the same size, and then two bedrooms – Hawke’s and his mother’s. And that’s it. Bigger than Gamlen’s crappy lowtown apartment, sure, but in absolute terms not very big.

Call me a snob, but I wouldn’t call that an estate.  More like a townhouse. 

I can think of a couple of explanations for this discrepancy. The first is that I’m simply spoiled by modern notions of expansiveness and space, and the space described by the Amell estate is actually quite generous by the standards of size and space for the day, especially in a crowded city. But that doesn’t completely add up. We see other Hightown houses during the course of the game. The De Launcet’s house is much bigger; Fenris’ house is much bigger. Hightown, being the remnants of Tevinter magister residences, seems to be quite expansive. You
would think, if the Amells were really that prominent, that their house
would be at least as big as theirs. Furthermore, there’s an enormous  wine cellar/basement complex under the house, that extends all the way to the Undercity; you could fit the upstairs of the house into that space several times over. How can it be that they have all those wine and storage cellars, and yet no kitchens?

The second is that there’s a level of Video Game Compression at work. Much the way we can assume that Anders treated more than one patient in his clinic over the course of seven years, and we can assume that there were more than about ten people in the Chantry at the time of its destruction, perhaps the Amell estate is actually bigger than what we see. It’s a pretty common phenomenon in video games that the ‘friendly’ areas (and friendly populations) are dwarfed in size many times over by the ‘dungeon’ areas. You don’t need to spend an hour traversing through the peaceful parts of the city just to visit the vendors (I’m looking at you, Hightown Market,) you put everything you need fairly close together and save your rendering space for the active game areas where things actually happen.

The third possibility is the one I inadvertently suggested a few paragraphs up. Maybe the Amell estate is actually just that, a townhouse.  A place for the Amells to stay while they’re attending to business in the city, but not their primary residence.

If that’s the case, then there ought to be a bucolic Amell estate somewhere out in the countryside, with rolling acres and a sprawling stone pile of a mansion. Probably decrepit and abandoned for years after the fall of the Amells, maybe avoided on suspicion of being haunted! I think this would be the perfect  location for Hawke and Anders to settle down and raise their mountain lion and baby dragon family, don’t you?

Where were they gonna put the sibling? Sibling was supposed to move with them before they go poof after the deep roads.
Where do Bodhan and Sandal and Orana sleep???
I’m gonna agree with all of this and say the developers hid the “unnecessary” bed rooms etc, but they have to exist right? Surely hawke has a kitchen???
But out of the way estate for Hawke to hide with anders (or LI of choice…) Is awesome and I completely agree.

Headcanadian accepted!!!

On the subject of Zevran, particularly the bit about your warden having to be a “complete and utter asshole” for him to betray you is total horseshit. Both of my wardens were totally kind and agreeable towards him, in near equal measure. Despite this, he betrayed me on my first play. Literally all it takes is not going out of your way to get him stuff and be his pal, and pow – betrayal city. Perhaps people’s optimistic views of him are colored by their fawning over him from the get-go.

ageofdragon:

Okay it’s not so easy to get Zevran to not betray you, but it’s really not that hard either. It’s not. You can get +6-10 approval for Zevran in almost every conversation, in not just being agreeable with him, but caring that he is there and about his well-being (you can flirt 0% and still be in the clear).

Not to mention just handing him gifts you pick up along the way for him, such as gold and silver bricks, boosts his approval fast. Handing him just his special gifts (Dalish gloves and Antivan Leather Boots) literally gets you halfway to the approval mark (27-33 approval) necessary for Zevran to not betray you and you pick up most of this stuff just along the way.

Like no you’re right, you don’t have to be an asshole to him to have him betray you; but like any companion (especially in the newer games) you have to at least take an interest in him and not just be indifferent or agreeable to him. Otherwise, what reason does he have to give a damn about you compared to an old friend?

On that note, it took me three full play throughs before I romanced Zev or even made sure to max his friendship, but I didn’t know he even *could* betray you until I saw it on his page of the wiki!

He’s so easy to befriend. He is literally crying out for friendship that isn’t murder/crow based. As long as you don’t insult him and call him a cold blooded murderer or choose the ‘evil’ choices like murdering the dalish, you can get approval to well above what’s needed to keep him from betraying you, because *He Doesn’t Want To Go Back To The Crows*. He was suicidal when he meets the warden (and unless you make that worse by encouraging his self-hatred and making him part of horrible things) he responds so easily to just a sliver of friendship through a few gifts (that have no other purpose unless you are really bad at money management) and a few positive conversations.

Ugh

Just. He literally needs a few breadcrumbs. How can you not give him the breadcrumbs? I love the Zevvy. Give him a hug.

Alistair: *kills lots of bad people with the Inquisitor* Yeah I mean I’m alright in a fight but have you SEEN my wife?
Alistair: *travels through the fade with Hawke and the Inquisitor* Yeah my wife did this once. Totally saved my dumb arse.
Alistair: *gets asked what the Wardens should do* If only my wife was here.